PED 914

Technology in

Physical Education/Coaching



Course Content
Primary Learning Outcomes
National Standards
Course Materials
Course Requirements
Required Computer Capabilities
Software Necessary for Course


            Technology has become an infusive and pervasive presence in most aspects of today’s culture; at home, at work, in the classroom, and on the athletic field. Along with, and partly due to, the advances in technology has come an increase in information and an even greater increase in the availability of that information. Technology and the accompanying information glut has provided teachers and coaches with new tools and has opened up whole worlds of new possibilities for teaching, learning, coaching and managing competitions. The boundaries of school and sports are no longer limited by the four classroom or gymnasium walls and are expanding at an exponential rate, limited only by a teacher’s or coach’s technological efficacy and imagination.

            Using a project-based approach, and in collaboration with the instructor and other participants, students in this course will become familiar with both current and emerging technologies that may be useful in their teaching and/or coaching. Projects will be implemented to address both NASPE (National Association for Sport and Physical Education) and NETS (National Educational Technology Standards) standards. The course is highly interactive with the instructor and other students. Communication with the instructor and student colleagues will be accomplished through asynchronous course discussion boards and e-mail.


Course Content

            This course is an introduction to technology literacy, focusing on the effective use of technology in physical education and sports settings. The course is designed to provide students with experiences in integrating technology into physical education, sports and other kinesiology-related programs. Participants will be informed of hardware and software applications available for use in these programs. The course will also explore the use of the World Wide Web and a variety of physical education and sports-related technology devices.

Course topics include but are not limited to:

·        e-mail (generic functions)

·        word processing (Word)

·        presentation software (PowerPoint)

·        spread sheet software (Excell)

·        Web page design (Composer)

·        sound

·        graphics

·        photography

·        video

·        multimedia

·        electronic communications

·        pedagogical tools

·        PE fitness specific technologies

·        sport specific technologies

·        resources

·        search techniques

·        website evaluation

·        citations

·        technology standards

·        physical education standards

·        efficient teaching with technology

·        technology-rich learning

·        distance learning

·        critical issues in educational technology


 Primary Learning Outcomes

At the completion of this course students will be able to:

1.      Demonstrate ability to use computers for basic functions, including word processing, spread sheets, presentations, e-mail, and specialized programs related to physical education and sports. (I)

2.      Demonstrate an understanding of the technology devices available in a variety of physical education and sports settings.

3.      Prepare a lesson plan that meets both technology and physical education national standards. (II, III)

4.      Use the World Wide Web as a resource for information. (I, V)

5.      Evaluate software, technology devices, and Websites. (IV)

6.      Create a digital portfolio. (V)

7.      Discuss the ethical and security issues related to the use of technology. (VI)

8.      Demonstrate a familiarity with online learning and group communication. (VI)


National Standards

The primary learning objectives in this course are closely aligned to the ISTE (International Society for Technology in Education - National Educational Technology Standards for teachers (NETS - Numbers in parentheses following each learning outcome above refer to the National Educational Technology Standards category to which the outcome is linked. The categories are:

I.                     Technology operations and concepts.

II.                   Planning and designing learning environments and experiences.

III.                  Teaching, learning, and the curriculum.

IV.               Assessment and evaluation.

V.                 Productivity and professional practice.

VI.               Social, ethical, legal, and human issues.

The Lesson Plan Project requires participants to identify and address specific ISTE Student NETS ( and NASPE (National Association for Sport & Physical Education) National Standards for Physical Education (


Course Materials

 1.            Textbook
            Mohnsen, B.S. (2012). Using Technology in Physical Education, 8th edition. Cerritos, CA: Bonnie’s Fitware.
            The textbook is available at most online book sellers, as well as from the publisher at:

Course Website



Course Requirements

 To receive a letter grade of B or a grade of Credit the following five projects must be completed:

1.      Lesson Plan (20 points)

2.      Comprehensive Technology Use Project (30 points)

3.      Textbook Chapter Applications (30 points)

4.      Message Board Discussions Posts (30 points)

5.      Annotated Resources (10 points)

To receive a letter grade of A in this course the following sixth project must also be completed:

6.   Digital portfolio (30 points)




The final grade is based on points accumulated from the five to six course projects as follows:

     135-150 points (90-100%) = letter grade A

     120-134 points (80-89%) = letter grade B

To earn a grade of “Credit” a minimum of 112 points (75%) must be earned. Course work falling short of 112 total points will not receive credit. The assignment of project points is at the discretion of the instructor based on the quality of each project submitted.


Required Computer Capabilities

1.      Use of, and familiarity with, a computer that has Internet access.

 2.      Ability to “surf” the World Wide Web.

 3.      Ability to navigate to a specific Internet Web site.

 4.      Access to and ability to send and receive e-mail with attachments. If you do not have an e-mail account, please see the Appendix for information on where to obtain a free e-mail account.


Software Necessary for Course

 1.      A Web browser.

                  These browsers are free:




                           Google Chrome

 2.      An office suite containing word processor, spread sheet, and presentation program. Microsoft Office is preferred and recommended. However, if you do not have Microsoft Office you can download a similar and compatible program for free. It’s called Open Office and is available at:


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